Greer Graybane
Class:
Species:
HP:
22
Ranger
Centaur
AC:
15
STR
14
DEX
19
CON
14
INT
10
WIS
16
CHA
15
Saving Throws:
STR
4
DEX
6
CON
2
INT
0
WIS
3
CHA
2
Acrobatics
4
Insight
3
Performance
Animal Handling
3
Intimidation
4
Persuasion
Arcana
Athletics
0
4
Investigation
Medicine
2
3
Religion
Sleight of Hand
Deception
History
2
0
Nature
Perception
0
5
Stealth
Survival
2
2
0
4
6
5
Champion
Biography
Greer is a Centaur Ranger who grew up in the City of Avalon in the realm of Tír na nÓg. She was once the heir of the Avalonian throne, being the eldest daughter of its current ruler, Godfrey Greybane. Back then, she was a hearty reveler, hefty gambler, and a friend to all. Especially so to her dear companion Saoirse Deepwoods.
It was only after having been fatally wounded by the infamous minotaur, Tunrahg the Cruel, that she began her current journey. Arawn, the god of life and death, saw an opportunity acquiring the life force of Greer. Very shortly after she died, he resurrected her and pressed her into an eternity of debit in his service. He now makes acute use of her hunting talents by ordering her to track, re-acquire, or kill beings that have escaped his grasp from the Underworld (Hades & Tartarus).
It is Greer’s dream to one day return to Avalon and claim her rightful place on its throne . . . when the time is right. However, with each passing day she loses sight of that dream, instead seeing only murder and revenge on the path before her.
Cassie Skerlak is an arts and culture enthusiast and currently the only international member of RPG Storytelling (she’s Canadian and we don’t hold it against her). She received a Bachelor of Fine Arts from the University of the Fraser Valley in 2019 and enjoys visiting art and history museums in every major city she visits. She also has a history in planning major events such as art markets and local music festivals. It was during one of these festivals that she was invited to play in her first D&D game, and she has been playing in one game or another ever since.
Cassie has been a nerd all her life, having been born to a Trekkie (Star Trek) family. As a small child, she was held by many notable celebrities such as Richard Hatch, Nichelle Nichols, and Jonathon Frakes.
She loves to immerse herself in different worlds through D&D. There is truly no other creative outlet quite like character roleplay. Especially when you get to surround yourself with so many other likeminded individuals while doing so. The relationships one builds through this type of storytelling deeply inspire her.
Player
Biography
Snake Eyes & Midnight
Snake Eyes:
Weapon (shortsword), rare
Crafted of the finest Avalonian Fae craftsmanship in the heart of Tir na nOg, this precision crafted shortsword is one half of a pair of swords gifted to the heir to the Throne of the Empire of Avalon. Snake Eyes is made of the finest carbon steel and is imbued with both Fae magic and powdered emerald which gives the blade its distinct emerald green color. The two emeralds located in the hilt and the crossguard are not just for decoration, but rather they contain a fraction of Arawn's deific power granting the sword's special properties.
Twin Blade: Snake Eyes grants a +1 bonus to Hit when used together with its twin, Midnight, during a second Attack Action in a single turn. All attacks made with this weapon are considered magical for the purpose of resistance and immunity.
Marked by Arawn: While in service to the god Arawn, this blade does an additional 1d4 poison damage.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Midnight:
Weapon (shortsword), rare
Crafted of the finest Avalonian Fae craftsmanship in the heart of Tir na nOg, this precision crafted shortsword is one half of a pair of swords gifted to the heir to the Throne of the Empire of Avalon. Midnight is made of the finest carbon steel and is imbued with both Fae magic and powdered obsidian which gives the blade its distinct jet-black color. The fire obsidian located in the hilt and the jet-black obsidian in the crossguard are not just for decoration, but rather they contain a fraction of Arawn's deific power granting the sword's special properties.
Twin Blade: Midnight grants a +1 bonus to Hit when used together with its twin, Snake Eyes, during a second Attack Action in a single turn. All attacks made with this weapon are considered magical for the purpose of resistance and immunity.
Marked by Arawn: While in service to the god Arawn, this blade does an additional 1d4 necrotic damage.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.